2 research outputs found

    The Virtual Armory

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    This project developed a QR system to provide an interactive experience at the Higgins Armory Museum. I developed a web page that gives interesting facts on a medieval European helmet. When scanned, a QR Code next to the helmet brings up a mobile-friendly web page with information on the object, randomly selected from a pool of information, and an HTML-based game involving matching Greek, Islamic, Japanese and European helmets to their regions

    The Devil\u27s Dictionary/Permadeath In Venice

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    This report describes the design and development of two games inspired by literary sources: Thomas MannÂ’s Death In Venice (1912) and Ambrose BierceÂ’s The DevilÂ’s Dictionary (1906). The game based on MannÂ’s novella posed significant creative and technical challenges, only some of which we were able to address satisfactorily. Halfway through the project, we switched to Dictionary, which afforded greater flexibility in scope, and successfully assembled a collection of six mini-games, each based on one of the bookÂ’s cynical definitions: Painting, Litigation, Longevity, Academy, Coward and Bore
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